Classes and Objects in C#
Classes and Objects in C#
Understanding classes and objects is
essential for mastering object-oriented programming in C#. Let’s dive into the
core concepts:
Class – The Blueprint
A class is a
template that defines the properties (fields) and behaviors
(methods) of an object. It does not hold any data itself but sets the
structure for creating objects.
Example:
class Car
{
public
string Model;
public
int Year;
public
void Drive()
{
Console.WriteLine("Driving
the car");
}
}
- Model, Year – Properties
- Drive() – Method (behavior)
Object – The Real Instance
An object is a
specific instance of a class. It holds actual values and can use the class’s
methods.
Example:
Car myCar = new Car();
myCar.Model = "Toyota";
myCar.Year = 2022;
myCar.Drive(); // Output: Driving
the car
- myCar is an object created from
the Car class.
- It uses and stores real values
("Toyota", 2022).
- It calls the method Drive()
defined in the class.
By mastering classes and objects,
you're building a strong foundation in object-oriented design, making your code
modular, reusable, and scalable.
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