Classes and Objects in C#

Classes and Objects in C#

Understanding classes and objects is essential for mastering object-oriented programming in C#. Let’s dive into the core concepts:

 

Class – The Blueprint

class is a template that defines the properties (fields) and behaviors (methods) of an object. It does not hold any data itself but sets the structure for creating objects.

Example:

class Car

{

    public string Model;

    public int Year;

 

    public void Drive()

    {

        Console.WriteLine("Driving the car");

    }

}

  • Model, Year – Properties
  • Drive() – Method (behavior)

 

Object – The Real Instance

An object is a specific instance of a class. It holds actual values and can use the class’s methods.

Example:

Car myCar = new Car();

myCar.Model = "Toyota";

myCar.Year = 2022;

myCar.Drive(); // Output: Driving the car

  • myCar is an object created from the Car class.
  • It uses and stores real values ("Toyota", 2022).
  • It calls the method Drive() defined in the class.

 

By mastering classes and objects, you're building a strong foundation in object-oriented design, making your code modular, reusable, and scalable.

 

 


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