Classes and Objects in C#
Introduction
Understanding classes and objects is essential for mastering object-oriented programming (OOP) in C#. These are the building blocks of every .NET application.
📦 Class – The Blueprint
A class is a template or blueprint that defines what data (fields or properties) and behaviors (methods) an object will have. It does not hold data itself.
class Car {
public string Model;
public int Year;
public void Drive() {
Console.WriteLine("Driving the car");
}
}
Explanation:
ModelandYearare propertiesDrive()is a method (behavior)
🚗 Object – The Real Instance
An object is an actual instance of a class. It contains real values for properties and can invoke the class's methods.
Car myCar = new Car();
myCar.Model = "Toyota";
myCar.Year = 2022;
myCar.Drive(); // Output: Driving the car
Explanation:
myCaris an object of theCarclass- It holds values: "Toyota", 2022
- It calls the
Drive()method
🧠 Real-World Analogy
Think of a class as a blueprint for a house. It defines how the house should look, where the rooms are, and what features it includes. But no one can live in a blueprint.
An object is the actual house built using that blueprint — it’s tangible and usable.
💡 Why It Matters
- Modularity: Organize your code into reusable pieces
- Scalability: Add more features by expanding classes
- Maintainability: Isolate logic into meaningful objects
✅ Summary
| Concept | Description | Example |
|---|---|---|
| Class | Blueprint for an object | class Car { } |
| Object | Instance of a class | Car myCar = new Car(); |
🎯 Final Thoughts
By mastering classes and objects in C#, you're building the foundation of object-oriented programming. You’ll write cleaner, modular, reusable, and scalable code — key traits of a great software engineer.
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